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February 8th, 2008

Me You Bang Thing [Feb. 8th, 2008|09:22 am]
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[Current Mood | bouncy]

Last night at Guys’ Night I ran Og, the caveman rpg.  I’d been planning it for awhile, as I think I want to run a session or two at ConGames.  We’re on a 6 week “call the activity” rotation, so despite the con being in June, I was actually running out of opportunities to try it.

 

I wasn’t sure if it would go over well.  The guys had no idea about the game and humor can be a tricky thing.  I was even more scared when I started with the first player who said “I wasn’t really sure about it from you e-mail description.”  But, we started character creation and it won him over.

 

My prep consisted of a map and potential enemies/obstacles.  A very basic premise was presented: go hunt for food.  This premise wore out faster than I realized however.  So I added a “go save the mates” that worked out awesomely.

 

My only concern about the game play is that the whiff factor is a smidge higher than I like.  I know the misfortune is supposed to be as fun as the success in this sort of game, but I noticed a run of good luck on the bad guys side could devastate the PCs, or a run of good luck on the PCs side made combat anti-climactic.  I’m also not particularly skilled in making failure funny.

 

After the game, the feedback was extremely positive.  Everyone got into it and we had many moments of out loud laughter.

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