| [ | Tags | | | gk, rpgnet | ] |
| [ | Current Mood |
| | bouncy | ] |
Last night at Guys’ Night I ran Og, the caveman rpg. I’d been planning it for awhile, as I think I want to run a session or two at ConGames. We’re on a 6 week “call the activity” rotation, so despite the con being in June, I was actually running out of opportunities to try it. I wasn’t sure if it would go over well. The guys had no idea about the game and humor can be a tricky thing. I was even more scared when I started with the first player who said “I wasn’t really sure about it from you e-mail description.” But, we started character creation and it won him over. My prep consisted of a map and potential enemies/obstacles. A very basic premise was presented: go hunt for food. This premise wore out faster than I realized however. So I added a “go save the mates” that worked out awesomely. My only concern about the game play is that the whiff factor is a smidge higher than I like. I know the misfortune is supposed to be as fun as the success in this sort of game, but I noticed a run of good luck on the bad guys side could devastate the PCs, or a run of good luck on the PCs side made combat anti-climactic. I’m also not particularly skilled in making failure funny. After the game, the feedback was extremely positive. Everyone got into it and we had many moments of out loud laughter. |