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Weekend in Review [Jun. 30th, 2008|09:23 am]
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Friday night I took a nap upon reaching home. After sleeping a couple of hours, I started to think I might just sleep through the night. However, I decided I was more hungry than tired and got up to eat around 8:30 p.m. I knew I would have trouble getting to sleep. I played a bit of various computer games and watched TV, but actually went to bed around 2:30 a.m. which isn’t really that bad for me, all things considered. 

 

My intention was to sleep in a bit on Saturday, but I ended up getting ut of bed to help the younger kids get ready for the Vacation Bible School water day. I also drove them up to church. Then, an out of town friend showed up, so heading back to bed wasn’t going to happen.

 

After getting caught up, talk turned to D&D and on a whim we decided to play a bit of Keep on the Shadowfell with my son. I DMed and my son and friend each played 2 PCs.  I ran the (spoilers, FWIW) first two Kobold ambushes. I liked how it played, but was confused on a couple of rules bits (charging and burst spells). I haven’t acquired my core books yet, so I imagine they may be cleared up in there. At the end we even let my younger son “play” (he’s only 5, but almost 6) upon him return from water day.

 

The little ones were totally sunburned, despite my application of sunscreen before we left. They were out there a long time, though. (About 4 hours.)

 

I played some Carcassone Hunters and Gatherers with the little ones in the evening time. Lastly, I watched Live Free or Die Hard (not bad) and then went to bed.

 

I had a restless night of sleep, due to an upset stomach. I was running sound for both services at church, so I took a couple of Tums and pressed on. The nausea held on all morning through church, but once I got home I went back into my bedroom nibbled on some crackers, sipped some warm soda and watched more Arrested Development. I watched the second half of season two and started season 3. 

 

Then it was time for the VBS show, back up at church. That’s always big fun.

 

Once I returned home I went back to the bedroom to finish AD season 3.

 

Arrested Development is damn funny. I’m sorry I missed it the first time around. I might have even been motivated to join up with one of these “save the show” campaigns.

 

Some of my favorite things about the show aren’t necessarily the main thrust of the show, but more “meta” items. I love Ron Howard’s narration. I loved the episode that became a Burger King commercial. There was an episode in Season 3 that must have been written once they knew they were cancelled, or at least on the chopping block. The narration in that episode was hilarious referencing making the family more friendly and repeating “tell your friends.”

 

On one hand, I hope the rumored movie comes to fruition. However, it seems to me the show had a very decent wrap up.

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Guise Knights report [Apr. 18th, 2008|11:46 am]
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[Current Location |The cube]
[Current Mood | pleased]
[Current Music |The air handler]

Breaking up the twitterfeed with a real post – gaming related no less. 

Last night we actually got 3 different games in.  We’re normally a crew who BSes for an hour or two and then plays a 2-3 hour game.  Last night, was a totally different attack, as we played 3 short games: Fantasy Business, Loot and Citadels.


We wrapped up a little later than desired, but I had big fun.

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RPGs as a hobby and a comparison to bridge [Apr. 4th, 2008|01:44 pm]
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[Current Location |The cube]
[Current Mood | contemplative]

The D&D article making the rounds the last few days (which showed up lots of places via AP) here:

 

http://www.msnbc.msn.com/id/23903817/

 

Prompted by this blog post by [info]maliszew on his grognardia blog:  

 

http://grognardia.blogspot.com/2008/04/d-in-news.html

 

Here’s the part of the post I totally agree with and am piggybacking off of:

 

“I simply think that what we are seeing is that the last vestiges of D&D's faddishness are finally falling away and the game is revealed for what it always was: a peculiar little hobby activity for a small group of peculiar people.

Again, I say this without contempt. In fact, I rather look forward to the days when roleplaying is comfortable being what it really is. Those days of tremendous success were oddities. The hobby has been coasting on momentum from the mid-80s and inertia is finally exerting its inexorable pull. My own kids will probably be roleplayers, but only because their father is. They might in turn spread this hobby to some of their friends, but the odds are not great. Like model railroad building or playing bridge (a fad of its own -- the D&D of the 1950s), roleplaying games will eventually become a marginal activity that a small portion of the public finds joy in. For myself, as one of the people who finds such joy, I see no problem in this future. My only concern is that, in their quest to regain something that can never be regained, D&D's current custodians will sell the game's soul and history for a bunch of magic beans.”




Rpgs are a hobby.  You can still identify highly as a roleplayer (I do), but the hobby doesn’t really have to be any bigger than it already is.  However, I’m not sure most roleplayers see it that way.

 

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Uncovered Treasure [Mar. 28th, 2008|10:09 am]
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[Current Location |The cube]
[Current Mood | giddy]
[Current Music |The loud air handler above my desk]

A friend of mine returned some rpg materials to me last night: most of my WEG Star Wars stuff and a Paranoia boxed set.  He had kept them for about 10 years.  

This wasn’t contentious or anything, mind you, I gave them to him when I thought I might be getting out of gaming for good.  However, he shortly ended up getting divorced, and though he had lost them during the upheaval.  He recently discovered them going through some boxes that had been in storage all this time.  Boxes believed to be old clothes and unimportant papers, had my treasure within.

 

It was awesome to skim through this stuff again.  One of the coolest things for me was finding stuff I had created: adventure maps, margin notes, a cheat sheet that was essentially a DM’s screen page written in pencil on ¼” graph paper.  Then there was some of the cool published stuff: poster diagrams, the mock ads,* and especially the official Sabacc rules.  The Sabacc cards were missing however, but I think I had lost those before.

 

I’m also the kind of guy to troll through the credits, and found one set that caused major cognitive dissonance: Galaxy Guide 6: Tramp Freighters was written by Mark Rein*Hagen and Stewart Weick.  I just would have never guessed the WW guys would have written one of the most highly acclaimed SWRPG books.

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Video Game politics [Mar. 27th, 2008|05:19 pm]
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Just something my gamer friends might be intereted in. I'm not trying to push a major political deal on you, though.

Ripped from the link below:

"The Arizona state legislature is considering a proposal, HB 2660, which would punish individuals who produce or distribute so called "dangerous" materials. The bill defines these materials as anything an accused individual might claim "drove" them to commit a felony or act of terrorism. However, the real consequence of the bill is it would inhibit the creative expression of developers and hurt the computer and video games you enjoy. This bill attempts to make an end run around the constitution and our rights. Each time there has been an effort to regulate video game content, the courts have struck them down and the tax payers have been left with the legal costs."

More here...
http://www.videogamevoters.org/takeaction/arizona/

Of course, I'm not sure how many Arizonans read my lj. :)
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Hobby Games: the 100 best: the “your list” meme [Aug. 23rd, 2007|10:52 am]
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[Current Mood | thoughtful]

Hobby Games: the 100 best, edited by James Lowder was released at GenCon.  It’s a collection of essays by game designers about their favorite games.  The full info can be found here:  http://www.greenronin.com/store/grr4001#support  I love the book and picked it up at GenCon.  I’m only part way through it, and I think it’s full of surprises.  I’ve already seen a couple contributors reference it on their lj, and the full list for all to see is below.

 

At any rate, this meme is yanked from http://grubbstreet.blogspot.com/ . 

 

You know the drill - Copy the following list, and mark them up as follows:
Boldface if "I own this game".
Italics is "I have played this game".
Italic and Bold are "I both own and have played this game"


My list seems unimpressive.  I know of a lot of these games more than actual play experience.  There’s also a handful I’ve been close to playing, but they fell through for one reason or another.  I’ll look at it as an opportunity to try new things!

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Gaming predictions [Jul. 9th, 2007|05:22 pm]
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[Current Mood | dorky]

for 1998....

My initial plan was to hold off on this until the end of the year, but ever since I set the magazine aside as a “reminder” the temptation is too great.

 

I recently went through the old gaming stuff that had been stored in the garage and I came across a blast from the past. The article in question: “Future Shock: Inquest’s top 10 predictions for 1998.” Inquest 33, January 1998 pp 76-80 (Author credit to “Inquest staff”).

 

Almost 10 years later, I thought I’d check it out and see what had happened. Some happened right away, some much later, some not at all – and probably never.

I suppose on a certain level they were extra-prescient with items that came true, just not for a few years down the road.  OTOH, maybe these items were inevitable (especially 5, 6 and 10) and they were over-aggressive by predicting a 1998 consummation.

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Great Gaming - Old School [Jun. 29th, 2007|10:25 am]
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Thursday night is “Guy’s night” for some friends and me. We do a fairly standard rotation of who picks the activity. Normally it’s a board game or “just hang out”.

Last night, as somewhat of a surprise, we played OD&D. It was a 1979 copyright version from a boxed set that seemed to be somewhere between White box and Moldvay Basic. Our friend picked it up for $1.99 at a thrift store. (OK, in researching this I see that it’s Basic Set, “D&D/Original 2” according to the rpg.net index.) This is atypical in that most of us usually play the current versions of D&D and other RPGs.

We used hardcore ability generation: 3d6, no rerolls, straight down the line. (Technically, 2 players got full rerolls due to having no stats above 10.) No automatic max hp at first level were given either. Character generation took all of 20-30 minutes for 6 players and that was slowed down mostly by there being only one book to use for equipment purchase and class ability review. We were “auto-leveled” to 3rd which merely meant more hit points and a couple extra spells for the spell casters.

From there it was on to The Caves of Chaos; the fun part of B2 “The Keep on the Borderlands” module. We raided the goblin cave* in a good old fashioned hacky way, as well as taking on exaggerated stereotypes for the roleplaying interaction. I played a somewhat noble Human Fighting-man motivated to protect our Con 5, 3 hp Cleric. One of the first things we did was split the party, of course. We killed Goblins and an Ogre, with only one casualty. We were given modern day leeway with that where he was placed in the “unconscious and bleeding” mode.

We started off really silly, but as the game continued some of us began feeling attachment to the characters so we played more conscientiously. We had developed some sort of personality for the characters as well as party dynamics. The party was low on hp and exhausted of spells, so we made a “tactical withdrawal” in order to rest and recuperate. So what started off as a last minute potential one-shot now has a chance at continuing.

I haven’t had this much pure unadulterated fun in an RPG in a long time. It was awesome.

*Technically we went for the “closest cave on the left” which happened to be the Goblins’ cave.
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2 things [May. 12th, 2007|12:28 am]
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[Current Mood | exhausted]

IMO, The phrases Web 2.0 and Library 2.0 are b.s. branding/marketing phrases for a natural evolution of the web.  Of course a lot of these "brand-new future-looking tools" have really been around a while.  I mean I think the concepts and related services/methods are cool, but the new names are unnecessary.

I finally broke down and tried DDR.  The had it at our all staff day today as a lunchtime activity.  (Apparently, it was a popular attraction at one of the major library-land conferences.)  It's something I've always meant to try out, but never did.  I had a Saul on the road to Damascus-type conversion experience.  I bought a game and pads for the PS2 tonight.  I sold the idea to my wife as a fun kids activity, and exercise opportunity.  I am tired from playing it off and on with the kids for the last 3 hours or so.
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Weekend debriefing [Apr. 24th, 2007|10:56 am]
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The big project this weekend was remodeling the girls’ room.  Friday night I took all the furniture out and removed the carpet.  My wife is the family’s painter – I don’t have the patience for edging can crap.  I also tend to word the roller to fast resulting in paint speckles everywhere.  However, she ended up staying out late, so we teamed up to get the painting done, since it made sense to do that before the new floor.  I put in wood laminate flooring, the same as I put in the family room last fall.  The big deal here was that I was really impressed with how good the room looked.  I normally don’t care about design and style, that’s my wife’s department.  I just do the work assigned to me.  But once complete, the paint (a shade of purple) and floor (Medium red oak) really looked nice.  I was impressed.

 

I spent almost all day Sunday at church.  I ran sound board for both services (which I usually do 1 of 3 months) but then stayed for the tech dress of the kids’ musical for next Sunday.  My older daughter is in the show.  I really like doing this event every year, and most of the time we then do it at a retirement home, but that probably won’t happen this year.

 

I’ve overcome my “grief” regarding the Dungeon and Dragon mags.  I’m even trying to have an open mind about Wizards’ digital initiative.  I don’t think that will be for me, but who knows.  A good thing that has come out of this is that it really prompted me to try and get a game back together.  My regular group disbanded last July and burnout took me through December.  I’m going to run a Dungeon adventure one shot (Ill Made Graves, issue 133) and I’ll have the pre-gens all have Dragon published features.

 

Making these contacts prompted me to get together with some of these former players for their board game night.

 

My older son and I bought some more magic cards this weekend, and have played a few times.  This seems like it will be good quality time, that’s a little easier to do pick-up as well as one on one than D&D.

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