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Uncovered Treasure [Mar. 28th, 2008|10:09 am]
[Tags|, , ]
[Current Location |The cube]
[Current Mood | giddy]
[Current Music |The loud air handler above my desk]

A friend of mine returned some rpg materials to me last night: most of my WEG Star Wars stuff and a Paranoia boxed set.  He had kept them for about 10 years.  

This wasn’t contentious or anything, mind you, I gave them to him when I thought I might be getting out of gaming for good.  However, he shortly ended up getting divorced, and though he had lost them during the upheaval.  He recently discovered them going through some boxes that had been in storage all this time.  Boxes believed to be old clothes and unimportant papers, had my treasure within.

 

It was awesome to skim through this stuff again.  One of the coolest things for me was finding stuff I had created: adventure maps, margin notes, a cheat sheet that was essentially a DM’s screen page written in pencil on ¼” graph paper.  Then there was some of the cool published stuff: poster diagrams, the mock ads,* and especially the official Sabacc rules.  The Sabacc cards were missing however, but I think I had lost those before.

 

I’m also the kind of guy to troll through the credits, and found one set that caused major cognitive dissonance: Galaxy Guide 6: Tramp Freighters was written by Mark Rein*Hagen and Stewart Weick.  I just would have never guessed the WW guys would have written one of the most highly acclaimed SWRPG books.

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Me You Bang Thing [Feb. 8th, 2008|09:22 am]
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[Current Mood | bouncy]

Last night at Guys’ Night I ran Og, the caveman rpg.  I’d been planning it for awhile, as I think I want to run a session or two at ConGames.  We’re on a 6 week “call the activity” rotation, so despite the con being in June, I was actually running out of opportunities to try it.

 

I wasn’t sure if it would go over well.  The guys had no idea about the game and humor can be a tricky thing.  I was even more scared when I started with the first player who said “I wasn’t really sure about it from you e-mail description.”  But, we started character creation and it won him over.

 

My prep consisted of a map and potential enemies/obstacles.  A very basic premise was presented: go hunt for food.  This premise wore out faster than I realized however.  So I added a “go save the mates” that worked out awesomely.

 

My only concern about the game play is that the whiff factor is a smidge higher than I like.  I know the misfortune is supposed to be as fun as the success in this sort of game, but I noticed a run of good luck on the bad guys side could devastate the PCs, or a run of good luck on the PCs side made combat anti-climactic.  I’m also not particularly skilled in making failure funny.

 

After the game, the feedback was extremely positive.  Everyone got into it and we had many moments of out loud laughter.

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